Ultima IV - Randomizer - Dungeon Flags - 2020-08-26
Run of a seed for Ultima 4 Randomizer Version 1.61. Trying out a seed focused on harder more complex dungeon experience with an easier overworld. Messed up the dungeon enemy toughness flag, but it was still quite fun ^^
Randomizer can be found here: https://github.com/Gilmok/U4Rando
Watch live at https://www.twitch.tv/squibbons
Randomizer Version - 1.61
Randomizer Seed - 1941770809809086464
Randomizer Flags - M4DBTAP1WR2E4C6V4I2H2G2ZNFKL6r2e1f1d1c3yx
Put Balloon next to Castle Britannia
Randomizer spells learned by Spell Teaching Villagers
Make the Overworld Map Smaller with 12 tiles of sea on each border
Turn off overworld random encounters
Randomize Items at Search Locations
Include Avatar Equipment in shuffle
Include Scale item
Eliminate Meditation Cooldown
Eliminate Scale Item Cooldown
Enforce Shop Non-Compete
Replace +2 Axe with Guild Item
Replace Skull with Guild Item
Randomize Dungeon Layouts
Randomize Encounter Rooms
Randomize Encounter Room Enemies
Randomize Enemy Abilities
Modify the View Spell
Allow Entire Party into the Abyss
Curse an additional 25% of encounter rooms
Make all dungeon enemies tough
Entirely curse 1 random dungeon
Curse an additional 25% of dungeon floors
Add 150 gold to each chest with gold
Start Gold randomized at 0-1000 Gold
Start as Avatar
Starting Items set to Random
Starting Herbs set to Random
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