🩸ULTRACRIFICE ~ THE HELL ITS NOT EMPTY YET🩸 (Sacrifice but V1 sings it)

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Published on ● Video Link: https://www.youtube.com/watch?v=CJP6gxIIUbg



Duration: 2:20
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⬇️OPEN ME!11!!⬇️



Hey. Im still alive lol.
ENJOY THIS PEAK BOYSSSS!!!!!111

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Media Socials (only spanish lol)
twitter: https://twitter.com/AronGar98229295

discord: godaronmg

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V1 Chromatic by: myself
Sacrifice.flp by: Sugar Moon
Ultrakill by: Hakita
Thumbnail art by: Anonymous Artist

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ignore:
Ultrakill is a first-person shooter video game developed by Arsi "Hakita" Patala and published by New Blood Interactive. It was released on Steam through Early Access for Microsoft Windows on 3 September 2020.[1] The game uses retro-style graphics reminiscent of video games from the PlayStation and combines the modern movement mechanics like those of Titanfall and Doom Eternal with gameplay elements from spectacle fighter games like Devil May Cry.[2][3]
Ultrakill is a fast-paced first-person shooter with an emphasis on deliberate movement and stylish techniques. The player must quickly make their way through an interpretation of Dante's layers of Hell, with 3 acts each made up of 3 layers being divided into multiple levels.
The player battles enemies using an arsenal of weapons[4] and various robotic arms. These have unique interactions with each other, invoking the combination attacks of games like Devil May Cry.[2] Many of the advanced techniques in the game are a result of combining various elements of the player's arsenal. To encourage aggressive gameplay, the player can heal by absorbing the blood of enemies[2] through close-range combat[3][4] or heal through parrying enemy attacks. Throughout the game, the player's performance is judged by a "style meter", similar to games such as Devil May Cry.[4] The style meter rewards the player for performing advanced and flashy moves, as well as encouraging aerial maneuvering and quickly swapping between weapons.[3]
The style meter (to the right) dictates how stylishly the player defeats enemies.
At the end of each level, the player's style ranking is combined with time taken and number of kills to determine a letter grade for that run. Achieving an S rank in all 3 categories without dying throughout that run will earn the player a P (Perfect) rank, the highest possible rank for a level.
In addition to the main campaign, Ultrakill provides various secret levels parodying other video game genres, an endless survival mode called "The Cyber Grind", and a sandbox mode in which the player can spawn enemies and various objects.

Friday Night Funkin' is an open-source[4] rhythm game released on Newgrounds in 2020.[5] The game is developed by a small group called The Funkin' Crew Inc., which consists of Cameron "ninjamuffin99" Taylor, David "PhantomArcade" Brown, Isaac "Kawai Sprite" Garcia, and evilsk8r. The game shares some gameplay features with Dance Dance Revolution, PaRappa the Rapper, and the "Dance Contest" minigame from Club Penguin, and borrows aesthetic influences from Flash games.[6] The game has been credited with driving users back to Newgrounds, a site whose popularity peaked in the early 2000s.
The game revolves around the player character, Boyfriend, who must defeat a variety of opponents in singing and rapping contests in order to continue dating his love interest, Girlfriend. Gameplay involves hitting notes with timed inputs while avoiding running out of health for the duration of the song.[7][8]
The game was initially created for the Ludum Dare 47 game jam on October 5, 2020.[9] An expanded demo was released on November 1, 2020, with updates continually released in the following months. A full version of the game backed by Kickstarter, titled Friday Night Funkin': The Full Ass Game, is in development.[10]

tagz: #ultrakill #v1 #fnf #cover #sacrifice #oneshot #pico #fnfcover




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