Unboxing & Review: Should You Buy a Retro-Bit Super NES & USB Dual Link Controllers?

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In this video we unbox, test and review the Retro-Bit Dual-Link Super NES and USB controllers featuring Megaman and Ryu from Super Street Fighter II.

The Super NES is definitely in the news these days, partially in-thanks to the SNES Classic Edition. As great as that system is there are still plenty of people, like myself, who still have plenty of original cartridges to play on real or clone hardware, PCs or even Retro Pies. Often times though controllers of 25+ years of age may not necessarily work like they did when they were new or you may have lost the original controllers. That's where the Retro-Bit SNES/USB Dual-Link controllers come into play as they are designed to replicate the feel and functionality of the original SNES controller while adding some serious style and flair with original artwork on them.

The artwork on both controllers is really pretty awesome. The Megaman/Rockman graphic takes inspiration from the Megaman X version of the blue bomber himself on the front. Ryu looks great as well as he looks poised to fire a hadoukin in his artwork.

Both controllers have a bit of a textured surface to them compared to the smooth surface of either the stock SNES or Super Famicom standard controllers. This provides a bit of a non-slip surface while you're playing; not distracting or annoying but definitely noticeable while playing.

The A/B/X/Y buttons on the face of the controllers match the concave/convex styling of the SNES controller, something I was very happy to see. The Megaman controller uses 2 different color blues for the buttons with X/Y being a lighter blue than the A/B. I thought it was rather odd that the Street Fighter controller didn't use 2 different reds but it's not a make or break deal. After all you're going to be looking at the TV, not the controller when playing.

Game play with the Retro-Bit Dual-Link controllers was absolutely spot-on regardless of what system I played on or game I was playing with. I tested the controllers using an actual SNES, Super Famicom, Gamerz Tek 16 Bit HD, Retron 5 and my Android devices and they worked flawlessly regardless of the system. I was even able to pull off the shoryuken with Ryu in Street fighter, a move I sometimes struggle with.

While the Retro-Bit controllers are very good I wasn't a fan of the 6-foot cable. I'm glad I have extensions as my consoles are about 10-feet from my couch so the stock lead is a little on the short side. Beyond this I have no complaints on these controllers. They work as advertised on a variety of different consoles without any issues. At the end of the day that's what they need to do, just work.

Why it RoX
- Works with real hardware, clone systems, Android, Mac & PCs.
- Artwork looks amazing!
- D-pad and buttons all work great
- Accurate performance
- Great ergonomics
- Exceptional Value

What could be improved?
- 6-foot cord could be a bit longer
- More character options would be cool.

Disclosure statement: The Retro-Bit Street Fighter Genesis & USB Dual Link Controller was provided for this review by Retro-Bit free of charge. However Retro-Bit did not review this content prior to publication and the opinions in this piece are my own.

Links to Purchase:
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Castlemaniagames.com:
http://bit.ly/2k63O6q

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The footage used in this review are used under the Fair Use laws, referenced below:

https://www.law.cornell.edu/uscode/text/17/107

Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include—

(1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
(2) the nature of the copyrighted work;
(3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
(4) the effect of the use upon the potential market for or value of the copyrighted work.

The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors.
(Pub. L. 94–553, title I, § 101, Oct. 19, 1976, 90 Stat. 2546; Pub. L. 101–650, title VI, § 607, Dec. 1, 1990, 104 Stat. 5132; Pub. L. 102–492, Oct. 24, 1992, 106 Stat. 3145.)




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