Unite 2016 - Cinematics and Storytelling in Unity

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Our upcoming Timeline tools can help you create powerful cinematic and interactive sequences. This talk explains the new Playable API and shows how to seamlessly transition from gameplay to cutscenes and back.

Adam Myhill - Unity Technologies
Sean Thompson - Unity Technologies
Mike Wuetherick - Unity Technologies"







Tags:
Unite Los Angeles 2016
Unity (Software)
Playable API