Unite 2016 - Mecanim Bonsai: Lessons from Firewatch and ReCore

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Published on ● Video Link: https://www.youtube.com/watch?v=8VgQ5PpTqjc



Firewatch
Game:
Firewatch (2016)
Duration: 33:28
67,518 views
1,424


Using real-world examples from Firewatch and Recore, this talk goes through what it takes to make shipping quality animation controllers in Mecanim. It explains how to set up a First-Person character with full body awareness and how the team at Armature set up their AI to work with a variety of body types. It also shows the use of Animation Events, how to extend them with ScriptableBehaviors, and how to structure a Mecanim graph that has to last years.

William Armstrong - Unity Technologies







Tags:
Unite 2016
Mecanim
Animation in Unity
ReCore
Game Development
Animation
Unite 2016 Los Angeles



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At present, Unity has 67,518 views spread across 1 video for Firewatch, with his channel publishing less than an hour of Firewatch content. This is less than 0.05% of the total video content that Unity has uploaded to YouTube.