Unite 2016 - The Quest to do Nothing: Automating Tools Development
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This talk focuses on one Technical Artist's quest to automate himself out of a job. From a more extendable version of the Standard Shader to a robust and future-proof asset processor, the team at Schell Games has built tools that are used across several simultaneous projects, ranging from Mobile to VR. Joseph Pasek - Schell Games
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Technical Artist
Game Development
Unity (Software)
Game Development Tools
Unite 16
Unite LA
Unite 2016 Los Angeles