Unite 2016 - Shader Profiling and Optimization
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Published on ● Video Link: https://www.youtube.com/watch?v=4TbvHqf0U04
This talk gives you an overview of how shaders fit into the Unity graphics pipeline and how to profile and optimize both vertex and fragment shaders. It features Unity's built in profiler and frame debugger, as well as a demo of how to use external tools such as Intel's GPA and Xcode to go even more in depth.
Asa Reed - Unity Technologies"
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Tags:
Shader Programming
Unity Scripting
Graphics
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