Unite Europe 2017 - Can VR enhance myoelectric prosthetic training?

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This talk presents a qualitative study with the purpose to evaluate users' perceptions of an immersive virtual reality (IVR) scenario in which they evaluate the appearance and functionality of myoelectric prostheses. Seven people with transradial upper limb deficiency participated in the study that involved trying out a virtual kitchen environment using a Oculus rift headset. Each participant tested three virtual prosthetic models that could be controlled by a Myo armband placed around their stump. The IVR scenario was evaluated positively and enabled users to evaluate the appearance of the prosthesis designs and the grip function of a virtual myoelectric prosthesis. Users were all able to grasp, even if they had not previously been trained to use a myoelectric device. The system showed considerable promise for use as an affordable, portable, myoelectric prosthesis-training tool. The ecologically valid context of the training may both facilitate learning and make it more enjoyable and efficient.

For more information on Unite Europe and future Unite events visit this page. https://unite.unity.com/

Ivan Phelan - Sheffield Hallam University




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Tags:
Unite Europe 2017
unity
unity3d
gamedev
indiedev
game engine
Sheffield Hallam University
Myoelectric Prosthetic Training