Unite Europe 2017 - Performance optimization for beginners
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Published on ● Video Link: https://www.youtube.com/watch?v=1e5WY2qf600
In this introductory talk, you'll learn the basics of performance optimization and how to use Unity's profiling tools to help get your game running quickly and smoothly. You'll also learn some useful best practice optimization tips.
Note: Around 24:00 we recommend using a StringBuilder to reduce garbage when building complex strings. We incorrectly state that this is because StringBuilder is a stack object. A StringBuilder is a heap object that is designed to be manipulated.
For more information on Unite Europe and future Unite events visit this page. https://unite.unity.com/
Matt Schell - Unity Technologies
Kerry Turner - Unity Technologies
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Unite Europe 2017
unity
unity3d
gamedev
indiedev
game engine
performance
performance optimization
optimization
how to optimize game performance