Unite Europe 2017 - Breathing life into physical objects through AR

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Learn how to create AR experiences for physical objects using Vuforia’s new Model Targets feature in Unity. This talk covers the workflow for preparing a Model Target from a 3D Model, and the steps to develop an AR experience using Model Targets, as well as best practices and design considerations.

For more information on Unite Europe and future Unite events visit this page. https://unite.unity.com/

Vinny DaSilva - Vuforia




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Tags:
Unite Europe 2017
unity
unity3d
gamedev
indiedev
game engine
AR
augmented reality
vuforia