Unity Space Sim Part 3: Pathfinding

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Published on ● Video Link: https://www.youtube.com/watch?v=SG7PFkF-hYI



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After coming back from a holiday trip, I have upgraded the AI to avoid obstacles such as asteroids and other ships. It is a little shaky, but I don't plan on using scenes this densely populated so for now it is adequate. Now that the AI is smart enough to shoot, target and not crash into the first thing it sees, I can now concentrate on other more exciting projects :)

The new ship that can be seen in the video is a work-in-progress by a classmate, as we are now collaborating for this project.







Tags:
video game
Space
Sim
Simulator
Demo
Unity
Demonstration
Game
AI
Fleet
battle
Collision
detection