Unity3D - Parallax Eye and Kajiya-Kay/Marschner Hair Shader
Made for Unity 3D using ShaderLab surface shaders.
NOTE: all textures are not final - they are placeholders generated straight out of ZBrush with no cleanup or proper UV-ing.
For more information on these algorithms, see this paper:
http://www.shaderwrangler.com/publications/hairsketch/
I plan on releasing a character shader pack with an eye shader, hair, and tessellating skin shader along with a series of video tutorials on how to achieve these effects and overcome a lot of the pitfalls of shader programming. There's not a lot of resources, so I want to do my part and help out the community!
Special thanks to:
Carlos Montero for his eye shading research in the 3DsMax viewport (written in Cg)
http://carlosmontero.com/
Leonardo Covarrubias for his tips on hair shading in Maya (written in Cg)
http://blog.leocov.com/
Bruno Rime, for answering all my random questions :)
http://www.photonworkshop.com/