Vector Field Gravity in Unity3D

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Published on ● Video Link: https://www.youtube.com/watch?v=o1FbdGAAEoY



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Day's worth of hacking.

Anyone know a better way of doing this than storing float positions in an array and running Newton's Gravity (http://en.wikipedia.org/wiki/Newton%27s_law_of_universal_gravitation), because that's what I did and I can't get above a 12x12x12 grid on my GeForce 570 HD :(







Tags:
Unity
Unity (game Engine)
realtime
relativity
gravity
field
vector