Unreal Engine 4 Tutorial - FPSRPG Series Chapter 1 Part 2: Menu Transition
Welcome to the start of a brand new EPIC series. We are going to take all the various systems and mechanics I have made before and some new stuff and connect it altogether to make a first person shooter role playing game such as Destiny or Borderlands.
Chapter 1: Menus
Before we can go ahead and start implementing all the content that we associate with RPGs (quests, inventory, equipment etc.) we need a menu where this stuff will be placed.
Part 2 goes into adding a menu transition to give us a smoother appearance and then we add the tabs for the menu and the container that will come to hold all of our juicy content.
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