Unreal Engine 5 C++ Beginners Tutorial Part 8 - Weapon Component
Welcome to Part 8 of our Unreal Engine C++ introduction series! š®
In this episode, we take a closer look at three core systems inside the First-Person Shooter template:
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Weapon Component ā how firing mechanics are handled and attached to the player.
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GameMode Class ā the rules that define your gameās flow and objectives.
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PlayerController Class ā how input is processed and translated into player actions.
If youāve been following the series, this video will help you understand how these classes connect together to create the foundation of gameplay in Unreal Engine.
š” Whether youāre just starting out in C++ for Unreal or looking to strengthen your understanding of core classes, this video will give you practical insights you can use in your own projects.
Part 1 - Setting Up: Ā Ā Ā ā¢Ā UnrealĀ EngineĀ 5Ā C++Ā BeginnersĀ Tutorial:Ā Pa...Ā Ā
Part 2 - Visual Studio Basics: Ā Ā Ā ā¢Ā UnrealĀ EngineĀ 5Ā C++Ā BeginnersĀ TutorialĀ Par...Ā Ā
Part 3 - Object Oriented Programming: Ā Ā Ā ā¢Ā UnrealĀ EngineĀ 5Ā C++Ā BeginnersĀ TutorialĀ Par...Ā Ā
Part 4 - Shooter Game Project - Section 1: Ā Ā Ā ā¢Ā UnrealĀ EngineĀ 5Ā C++Ā BeginnersĀ TutorialĀ Par...Ā Ā
Part 5 - First Person Implementation File: Ā Ā Ā ā¢Ā UnrealĀ EngineĀ 5Ā C++Ā BeginnersĀ TutorialĀ Par...Ā Ā
Part 6 - The Projectile Class: Ā Ā Ā ā¢Ā UnrealĀ EngineĀ 5Ā C++Ā BeginnersĀ TutorialĀ Par...Ā Ā
Part 7 - The Projectile Class And its Blueprint: Ā Ā Ā ā¢Ā UnrealĀ EngineĀ 5Ā C++Ā BeginnersĀ TutorialĀ Par...Ā Ā
Part 8 - The Weapon Component: Weapon Component
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ā± Timestamps:
00:00 Intro
01:28 The Weapon Component
05:34 Animation Montage
08:21 Set Muzzle Offset Vector
08:44 Fire Weapon Function Implementation
10:05 Rotation of the Character
10:21 Spawn Bullets Position Vector
12:12 The Fire Sound - Adding a Sound
13:05 The Fire Animation - Adding Animation
16:02 Attaching the Weapon
23:22 The GameMode Class
25:48 The PlayerController Class
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