Until Dawn [Episode 7 - Gameplay Walkthrough]
Until Dawn [Episode 7 - Gameplay Walkthrough]
Until Dawn is a 2015 interactive drama horror video game developed by Supermassive Games and published by Sony Computer Entertainment for the PlayStation 4. Players assume control of eight young adults who have to survive on Blackwood Mountain when their lives are threatened. The game features a hyperlink cinema-esque for its multilinear narratives and butterfly effect system in which players must make choices that may change the story. All playable characters can survive or die, depending on the choices made. Players explore the environment from a third-person perspective and find clues that may help solve the mystery.
The game was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move. The motion controls were dropped when it became a PlayStation 4 game. The story was written by Larry Fessenden and Graham Reznick, who sought to create the video game equivalent of a slasher film. The development team took inspiration from various sources. These include the movies Evil Dead II and Poltergeist, and video games Heavy Rain, Resident Evil, and Silent Hill. To ensure the game was scary, the team used a galvanic skin response test to measure playtesters' fear levels when playing it. Jason Graves composed the soundtrack and Guerrilla Games' Decima game engine was used for the graphics. Several noted actors, including Rami Malek, Hayden Panettiere, Meaghan Martin, Brett Dalton, Jordan Fisher, Nichole Bloom, and Peter Stormare, provided motion capture and voice acting.
Until Dawn was announced at Gamescom 2012 and released in August 2015. Although the game received little marketing effort from Sony, its sales surpassed expectations. The game received generally positive reviews. Critics praised the branching nature of the story, butterfly effect system, world building, characters, and use of quick time events. Criticisms were aimed at the gameplay, particularly the incorporation of motion controls, while its writing and direction received more mixed responses. Until Dawn was nominated for multiple year-end accolades. Supermassive followed the game with a virtual reality spin-off, Until Dawn: Rush of Blood (2016), and a prequel, The Inpatient (2018).
After a short cutscene you will start playing Emily. At first you need to get to the save place. Walk forward until you get to the huge locked door. To open them you need to go up the tracks where you will find the wagon which you may release. Left of it you may find a chest with the miner photo. In the last scene you need to try to escape with the elevator which is impossible since the power is off. Before moving forward find a new clue while interacting with the clocking-in machine right of the elevator, next to the wall.
Walk deeper into the corridor. In the end you will find the Death Totem#5. Use the ladder which Emily will fall off. You need to make a way out through the blockade made of wooden boards in the end of the road. You will get to the big room in which you may find the miner's family photo in the upper right corner in the orange container. Try to climb up the rock ahead. The choice about the way is not important since you just need to deal with some QTE. After a while you may get to the power switch.
Leave the stairs and go to the barrel on your left where you will find the Danger Totem #3. Get to the area where you may find opposite of you: the Hannah's glasses, on your left: the marks on rock hidden behind the boards, on a barrel on the bottom of the screen - the tattoo photo. Later on in the right part of the corridor you will find the Beth's cross and on a barrel in the end of the corridor: Hannah's medallion.
Pass the corridor and move the gate. You may find here the Beth's head, the last clue from this area. After few moments you will return to the room with the elevator which is now. You will be unable to use it but instead a man with a flamethrower will appear. Beside of your decisions during the QTE you can't escape from him (however you may hide).
Warning - hide during the last decision, when your only other option is to return. It is the only way to collect one of the collectibles during the eighth chapter.
The last scene of this chapter is a short cutscene with some not very significant dialogue options. You will speak as Chris and you may be acquiescent towards either Mike or Josh. It will update the butterfly effect (And Which One Will Die).
*Enjoy*
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