Updated l4d2 autobhop offsets! [WORKING 2021]
#l4d2 #autobhop #scripted
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Using stuff from my videos might result in a ban and I am not responsible, you do this with the consciousness to the risk of a ban. With that oit of the way we can talk about the autobhop.
The autobhop I made a while back takes advantage of bhopping which is poorly explained as jump directly when hitting the ground to store our momentum. This means we can keep the added momentum from strafing and landing on angles to go faster than any regular player. The autobhop just take these two offsets from the client module to grab the information if the player is grounded or not (IN_AIR) and if we are grounded we proceed to force a jump by writing to the address (F_JUMP).
OBS Always run the game in -insecure when testing/gathering resources because otherwise the valve anticheat will not be so easy on you.
Here is a video of coding the autobhop :
https://youtu.be/JZAToiAZQYw
I will make a video explaining the autobhop fundamentals soon :)
--------------- UPDATED OFFSETS 2021-01-07 ---------------
F_JUMP = client.dll+7399C8 or "client.dll+0x7399C8" for memory.dll :)
IN_AIR = client.dll+6C5E80 or "client.dll+0x6C5E80" for memory.dll
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I will not provide a table since people will probably run it without -insecure in the launch options.
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