Use these Codes for Bullet Trace, Impacts & Exploding Barrels in Your Scenarios!

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Published on ● Video Link: https://www.youtube.com/watch?v=-aQIUXo-cfU



Duration: 12:06
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This video will be demonstrating two codes you can use in your scenarios, for
either testing, or to setup an ambient explosion situations.

Code #1 - Bullet Trace and Impacts
With this code you can determine what surfaces, metal, wood, concrete a bullet of a particular
caliber can penetrate, depending on whether its a pistol, assault rifle, sniper rifle, and even
a machine gun. The code allows for a couple of options, you can enable or disable either
or functions for either the Bullet Trace or the bullet sphere's (impacts).

Download the init.sqf for the Bullet Trace/Impact code:
https://drive.google.com/file/d/1wpKABgb9DacyXiLoGfLmqOl2KCz4uruJ/view?usp=sharing

Code #2 - Explosive Barrels
======================
With this code you can setup barrels that will burn and then blow up destroying
anything around it.
==========
Both codes for the Bullet Trace and Explosive Barrels can be downloaded from the link above,
they both will be in the same zip file, one is an init.sqf the other is a notepad document with
the code for the explosive barrels in it.

Timestamps
0:00 Introduction
0:19 Code #1 - Bullet Trace and Impacts
3:53 Bullet trace and impact code
4:43 Bullet impact spheres
6:27 Disabling codes
7:00 Code #2 - Explosive Barrels
10:52 Code for the barrels

Music used in the video:
--------------------------------------
- ES_Hogarth by Lupus Nocte

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