Vagrant Story Perfect Data (Part 1): Various ultimate Damascus weapons and body armors

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Published on ● Video Link: https://www.youtube.com/watch?v=K33NnaOfCdA



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Welcome,

This video presents a save file containing all the "ultimate" Damascus weapons (last levels and 100 in every CLASS and AFFINITY stats), and a Dread Damascus "ultimate" body equipment set (100 in every CLASS, AFFINITY and TYPE stats).

An "ultimate" shield will later be made in the same save file:
https://www.youtube.com/watch?v=z-Um-beTVsA

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1) Various "ultimate" weapons (full inventory review from 00:30 to 02:45):
You will notice that I made several copies of the same ultimate weapon (3 Rune Blades, 2 Halberds ...), the reason being that I wanted to set target DP and PP values for each ultimate weapon, so that the DP and PP reflect the values of the items got from chests or carried by ennemies.

Taking the Great Sword category for example, you will notice that Executioner has always 99 PP if got from an enemy/chest, while the next level "Schiavona" has always 92 PP if got from an enemy/chest, Bastard Sword has 85 and so on. The Great Sword category has then a decreasing PP pattern of 7 units per level for the items got from an enemy/chest. The DP follows also a decreasing or increasing pattern per level but that stat has two values, a hidden/true one and the one shown ingame. The DP decreasing pattern of Great Sword is 130 units per level:
Broad Sword: true/hidden DP if it was available in Damascus = 16290 (shown as 163); PP = 120.
Norse Sword: true/hidden DP if it was available in Damascus = 16160 (shown as 162); PP = 113.
Katana: true/hidden DP if it was available in Damascus = 16030 (shown as 161); PP = 106.
Executioner: true/hidden Damascus DP = 15900 (shown as 159); PP = 99.
Claymore: true/hidden DP if it was available in Damascus = 15770 (shown as 158); PP = 92.
Schiavona: true/hidden DP if it was available in Damascus = 15640 (shown as 157); PP = 85.
Bastard Sword: true/hidden Damascus DP = 15510 (shown as 156); PP = 78.
Nodachi: true/hidden DP if it was available in Damascus should be 15380 (shown as 154); PP if it was available should be 71.
Rune Blade: true/hidden DP if it was available in Damascus should be 15250 (shown as 153); PP if it was available should be 64.
Holy Win: true/hidden Damascus DP = 28000 (shown as 280) because it is an exception to the rule; PP = 57.
Note 1: an "available" item in the list above means that it can be found in a chest or that an enemy carries it.
Note 2: shown DP is the rounded down value of (true DP value + 99)/100.
Note 3: check the description of the 2016 video for the DP/PP increasing/decreasing pattern of the armors, shields and the other weapon categories:
https://www.youtube.com/watch?v=VcnLvSD_9KA

So if I wanted to meet properly the rule of reaching the target DP/PP, I should have made a Rune Blade with 15250 DP (shown ingame as 153 DP) and 64 PP, but since I had no clue of the hidden/true DP value (and thus the exact DP decreasing value per level) before the discoveries I made in 2016 and I was focusing only on the shown DP value, I made three Rune Blades (one with 154 DP, one with 153 and one with 152) in the file of this video to cope with all possibilities because I thought that the DP decreasing value was 1 or 2 units per level. For the same reason, I made more than one copy of most of the other ultimate weapons (like two Halberds, two Destroyers...) to reach the target DP/PP values based only on the decreasing pattern of shown DP, the exceptions (only one copy made) being the saber category, of wich I made only one Wakizashi because the noticeable (shown) DP decreasing units per level were always 2, and the Spear, Crossbow and Dagger categories, of which the target DP/PP of the last levels are too difficult to reach (Abalest) or impossible due to too low PP target value (Jadamahr and Brandestock).

The save contains also all the rare "named" weapons from enemies as is ("Excalibur" and every Romphaia and Hands Of Light you can get).

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2) Dread Damascus "ultimate" body equipment set (quick display from 00:15 to 00:28):
To do that equipment set, I followed the "Ultimate Armor FAQ by SRiesterer" guide uploaded in GameFAQs, that I slightly modified by using items of my old Damascus equipment set.
To raise the CLASS and AFFINITY stats to 100, I was obliged to always maintain Ashley's RISK at 100 or near (with defense chain) while taking damage, because the AGL stat was above 300.

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3) Miscellaneous:
The file contains also the best grips and accessories, and all the Gems (each in 3 copies at least).
The video shows also ashley's stats, Time Trials time, the RISK BREAKER RANK (Lv.16), and a 31/32 completed "Titles" table (5000 enemies in every class must be killed for the table to be completed).

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This save file has been impoved several times, and the steps are compiled in the next videos of my Vagrant Story playlist:
https://www.youtube.com/watch?v=kmUk6mqW2Rs&list=PLaIe3G8M8kUgOV9ojq4oaSkD-x73cYKfO&index=2







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