Final Fantasy 9 : My Oldest Concept of "Perfect Game" (Part 2)

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Links of newer and improved non-Excalibur II Perfect Game concepts:
* Let's play of a "Perfect Game with Offensive Training" challenge:
https://www.youtube.com/watch?v=3GxUT7eGCQY&list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66&index=2&t=0s
* Video of another "Perfect Game with Offensive Training" challenge:
https://www.youtube.com/watch?v=PiOaW6AGpqI
* Guide of the "X/Y/Z/& Concepts of Perfect Game" challenge:
https://www.mediafire.com/file/z5pkkuw03osdnl8
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Welcome,

This video concerns the same save of the first part plus the maximization of the items, the 9997 victories at Tetra Master (the max is 9999 and I planned to reach it while recording but I forgot) and 9 Protect Rings + 99999 Points obtained via Hot&Cold.

For the stats of the game, the key word that has governed my choice is "Minimum", or the value that can "finish/complete" the quest or mini-game assigned to it so that going beyond this number leads to nothing special:
- With this logic, I retained the number 6633167 as the “final EXP stat" for every character because it is the minimum value that allow to reach the level 99. Same logic for the Jump Rope game (1000 = golden rope), the festival of the hunt (100 points = Moogle letter at Gizamaluke visible on Disc 4) and the Catch Frog game (99 Frogs = Gastro Fork)
- For Hot & Cold’s high-scores, I chose the minimum number that can be scored when digging eight treasures: for example here are the minimum points that can be obtained with eight discoveries in the Chocobo Forest with different types of Chocobo: 47 (field), 42 (reef), 92 (mountain), 76 (sea) and 60 (sky). While it is not the smallest, the value 92 was retained (as if the five chocobos had established their record one by one). With the same logic, I set a record of 56 for the Chocobo Lagoon and the record of the Chocobo Garden should be 186 by my calculations but I have not managed to reach that number.
- For the stats of the characters, I chose to keep the lowest at level 99. And as in all cases, Zidane must gain levels with no equipment bonus for this result, I applied this process to the other seven characters for the sake of uniformity. I thought that this was the safest method to avoid the dilemma related to the choice between a stat boost and a "missable" item like Tantarian’s Running Shoes.
Note: During the period between Lindblum’s visit in DISC 1 and the recruitment of Amarant, only Steiner and Freyja can gain levels.
This logic of the "minimum" does not apply to the stats that the optimization or not does not affect the game as the number of win/draw/loss of Tetra Master or the number of attempts on Hot & Cold or the amount of Gils (menu). Therefore, these stats must be maximized for a "Perfect Save".
-As for the Dragons Crest and Thievery attacks, they do 9999 damage each, which means that I killed more than 100 dragons and I stole more than 624 items. But as the exact numbers are from now on impossible to check, they should be then ignored.

-I also let the "first animation" of dialogs and summons available in Disc 4.

Gameplay methods related to various goals:
* Earning Gils:
DISC 1: using limit glove to gain enough levels by killing Big Dragons with Freija in order to use a method consisting of fleeing the Ragtime Mouse (with the abilities Flee-Gil and Millionaire activated) to gain almost 9000 Gils per flight.
DISC2: using the same methods used in DISC1 or trying to kill more Big Dragons with the help of Coral Rings and a Reflect Ring.
DISC 3: after obtaining the Airship Hilda Gard 3, using the "Cotton Robe Trick" by following a "Dali--- Black Mage Village" circuit that takes just under 3 minutes and a half.
DISC 4: using the "Cotton Robe Trick" by following the circuit "Burmecia --- Dali --- Alexandria.
Note: I did not make the DISC 4 circuit and I used a sort of gameshark that I purchased meanwhile to maximize the remaining items but all the methods and tricks here were tested, and I think the items inventory shown is reliable except for the 10 Promist Rings that must be 9.
* Getting Ores and learn abilities easily before Terra by killing the Land Worm in Quiera Desert which drops 3 AP and Ore after stealing an Ore with Zidane and Eiko (Juwel).
* Gaining levels and getting 99 Elixirs by killing Yans with the help of the Masamune method.
* Getting almost 300 Wing Edges (99 for inventory and nearly 200 to forge other items) by fighting Tiamat in Crystal World (by starting with Garnet's Berserk to restrict the monster’s movements then stealing the two copies of Wing Edge that the monster holds at ease).
* What I failed to complete:
Maximizing the number of Hot & Cold games, establishing a record of 186 points in the Chocobo Garden and getting 99 Protect Rings.

Note: the Nero Family side quest had not been discovered at the time of upload so the sequence does not include a fourth treasure chest in Tantalus hideout.







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