Valve Source Code 2013 Tutorial (Episode 6 Alt): Shader Authoring Part 1.5 [Using SCell555s Version]
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I introduce an alternative method for shader authoring and show how to get into a position to be able to compile custom shaders for your mod by using a modified compiler by SCell555. Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Links:
Guide - https://developer.valvesoftware.com/wiki/Shader_Authoring
SCell555's Shader Compiler - https://github.com/SCell555/ShaderCompile/releases/latest
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