
Vampire: The Masquerade - Redemption | 1080p60 AI Enhanced Textures | Longplay Full Game Walkthrough
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Full game longplay of Vampire: The Masquerade - Redemption, first game based on the Vampire: The Masquerade RPG universe. Released on PC on June 7th 2000 by Nihilistic Software. Settings: 1920x1080, 2x2 supersampling antialiasing, 16x AF, highest possible settings, ESRGAN AI textures pack installed.
Difficulty level is as though as I remembered it, so I made Christof a "little" thougher, didn't want to see any death screens and all. I knew the game to be long, and without the "help", this longplay probably wouldn't have been done, another one of my recordings lost before the end. The AI is completely retarded naturally, so my AI companions aren't really a force to be reckoned with. Therefore my main focus was on Christof, though bare-handed vampire claw-only Brujah brawler. Blood magic didn't really appeal to me in this game now, or back then. I guess it's just easier, 3-shotting everyone with my claws, except for the bosses.
The game is based on White Wolf Publishing's tabletop role-playing game Vampire: The Masquerade, a part of the larger World of Darkness series. It follows Christof Romuald, a 12th-century French crusader who is killed and revived as a vampire. The game depicts Christof's centuries-long journey from the Dark Ages of 12th century Prague and Vienna to late-20th century London and New York City in search of his humanity and his kidnapped love, the nun Anezka.
Redemption is presented in the first- and third-person perspectives. The player controls Christof and up to three allies through a linear structure, providing the player with missions to progress through a set narrative. Certain actions committed by Christof throughout the game can raise or lower his humanity, affecting which of the game's three endings the player receives. As a vampire, Christof is imbued with a variety of abilities and powers that can be used to combat or avoid enemies and obstacles. Use of these abilities drains Christof's supply of blood which can be replenished by drinking from enemies or innocents. It includes multiplayer gameplay called "Storyteller", which allows one player to create a narrative for a group of players with the ability to modify the game dynamically in reaction to the players' actions.
One great classic game. Not a *great* game per se, as it's quite limited, linear and pretty shallow, but it's the first real vampire RPG game (Castlevania wouldn't count). It's got a pretty neat story, a lot of lore, though the game itself is a basic "open area hub + multi-level dungeon" when it comes to the structure. But then, what RPG isn't?
Timestamps:
0:00:00 - Intro
0:04:33 - Prague, 1141 AD
4:08:30 - Vienna, 1141 AD
5:37:18 - Back in Prague, Vysehrad Castle, 1141 AD
5:52:11 - London, 1999
7:33:45 - New York, 1999
9:11:49 - Cathedral of Flesh, 2000 (New Year's Eve)
9:34:45 - Outro/Ending Cinematic
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