Splinter Cell Pandora Tomorrow | Hard Difficulty | Longplay Full Game Walkthrough
Full game longplay of Tom Clancy's Pandora Tomorrow, a second game in the series, released in March 2004, for PS2/PC/GCN/Xbox, this being the Xbox version, played in 480p mode and hacked to run in a widescreen mode, as it doesn't have that out of the box. Played on a Hard difficulty.
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Pandora Tomorrow, probably the worst one out of original trilogy of Splinter Cells, but still pretty good, and true to the original formmula, compared to PC/PS3/X360 versions of Double Agent, and Conviction. Made by a different developer this second time around. I mainly remembered it having extremely illogical and retarded AI. And I was right. My god, the amount of bullshit in this walkthrough. Plus, the annoying body alert is still here. One step too far, and the game suddenly starts arbitrarily counting the bodies that are not "hidden", whatever the hell that exactly means. Ah, those were the days. The days when I would actually tolerate this bullshit. Buuuut I've done it, Hard Difficulty Pandora Tomorrow on Xbox fully recorded, with no audio/video defects. Hurray!
Timestamps:
0:00:00 - Intro
0:04:24 - US Embassy, East Timor
0:31:56 - Cryogenics Lab, Paris, France
0:56:44 - Hesperia Railways, Paris to Nice, France
1:10:25 - Jerusalem, Israel
1:41:15 - Shoshana Warehouse, Jerusalem, Israel
2:00:50 - Sadono Compound, Indonesia
2:47:30 - Submarine Pen, Komodo, Indonesia
3:16:46 - TV & Radio Broadcasting Station, Indonesia
4:11:00 - LAX Airport, Los Angeles, United States
4:47:40 - Epilogue
Epilogue
After Sadono was captured, the US military presence in East Timor began to retract. Sadono's forces were either captured or left the organization. Douglas Shetland's company Displace International was instrumental in securing the East Timor region after the incident. Sam Fisher and the rest of Third Echelon manage to enjoy some down time having brought the threat to national security to an end.