Vectorman (June 17th, 2003 Build) - PlayStation 2 Prototype

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Published on ● Video Link: https://www.youtube.com/watch?v=Lq6g_ihw-I8



Game:
Vectorman (1995)
Duration: 0:00
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Dating back to June 17th, 2003, this build was a result of SEGA executives deciding, against all odds, to orient and rework the title towards a more modern shooter. The abandonment of the visual appearance was the result of a test session. Young viewers were baffled, during the review of early versions, by the design of the Vectorman orb. They were unfamiliar with Jason Weesner's series, which had perhaps fallen into oblivion. Test participants had reacted better to a more mature aspect of the hero and a darker graphic style of the game. Vectorman had just lost his trademark, a character in the form of amalgamated orbs.

Combined with SEGA's producers wanting a more modern shooter, drawing inspiration from popular games of the time such as Halo, these decisions prompted the developers at Pseudo Interactive (best known for Cel Damage) to reboot their production. Nothing went as planned, however, and the game was cancelled in 2003. Vectorman never made the transition from 2D to 3D.

SEGA no doubt realized that all these changes had distorted the Vectorman license to the point where it was no longer recognizable. To make matters worse, SEGA of America was, at the time, on the verge of layoffs. In 2003, SOA lost interest in their IP after Toejam and Earl 3, which was originally planned to be a Dreamcast game, underperformed on Xbox. It wasn't the right time to resurrect the Blue Hedgehog's most famous robot franchise.

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