VEX of the Ancients: A Mardini Breakdown | Gareth McFarlane | Mardini HIVE
In this presentation we'll go throught a brief breakdown of my submission for Day 7 of the Houdini Mardini challenge: STONE. (warning! contains copious VEX and a blatant disregard for syntax...)
Gareth McFarlane [gt3d2019] began using 3D software on the Amiga around 1993, progressing to Softimage on Silicon Graphics during his time at Belfast Art College '93-'97. After graduating with a B.A. Hons Visual Communication he briefly worked in local TV post production before joining EA Sports for a Playstation 2 title (F1 2000). After leaving EA, he focused more on interior visualization, primarily in Irish Bar/Nightlcub/Restaurant design. After a stint in Dubai, he began remote working around 2006, and ended up in Thailand for a total of 8 years, where, in Chiang Mai, he collaborated with a German/Thai company (Interactive Asia) on realtime projects using Ventuz as the engine. Returning to Ireland in 2018, he decided to learn Unreal, this then led to him downloading a copy of Houdini and his only regret is not getting into this wonderful environment earlier. He moved to the Greek Island of Syros in October 2020 and continues on his Houdini learning path which he hopes will lead back into game development sometime in the near future.