Virtua Fighter 5 Final Showdown (APM3)
Virtua Fighter 5 Final Showdown made some system changes to the core gameplay:
- Life gauge has been increased to 221 from 201.
- Throws execute faster (10 frames).
- The old bound animation is still in the game, but the new bound animation (see Goh vs. Eileen in the trailer movie) will occur with "big" bound moves.
- If you are hit during a failed evade, it's a Counter Hit. However, if you are successful with your evade, you move to the opponent's SIDE. Huge risk/return here, as they were proclaiming. However, you apparently can still evade if your attack is evaded. During a failed evade, if you are hit with a move that is not half-circular or full circular (aka a delayed linear attack), it is apparently not a counterhit. Updated July 4
- Low full circular attacks are now stopped if they are blocked.
- 0 frame throws, AND throw clash has been eliminated. It is now much closer to the VF4 system, apparently.
- Backdash has been MUCH improved, however... if you are hit DURING a backdash, you will be knocked on your ass and you will be at a huge disadvantage.
- When you land from a jump, you are considered crouching.
- On a stomach crumple stun, you are no longer open to low throws, and standing punch will not float you properly.
- Goh's stage's wall crumbles after one blast.
- Low throws have changed 1,2,3 to and 6,6 P+G. Throws that were previously mapped to these commands have now been changed.
- Regular standing throws are now 4, 6, or neutral.
- Only *one* throw escape input possible.
- Lots of new animations. Characters lean back a little when backstepping. Successful evade animations look a little different too.
- A number of new hit stun animations.
- Hopping looks much more natural now. It still looks kinda funny, but the characters don't float like feathers anymore.
- The joystick icon doesn't come up for stuff like it used to... (Akira's guard breakers).
- Lifebars have this grayish stone texture-like graphic outlining the actual life. Looks like a solid gray color in the vids.
- "Dramatic" camera angles. When you get hit by body check or Jacky's 6,6+K kick, the camera changes to show you getting knocked away.
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Virtua Fighter 5 Statistics For Insert Coin
There are 10,167 views in 4 videos for Virtua Fighter 5. His channel published less than an hour of Virtua Fighter 5 content, less than 0.12% of the total video content that Insert Coin has uploaded to YouTube.