[VLDC14] Summer evening - Edited Blind Playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=Fq4INeOxp8c



Duration: 0:00
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Author: MegaSonic1999
Place: 36th (standard)

Eh, it's not super bad, but the land section has so many more enemies than needed in a romp like this. There was a jumping flame that you can forget about when you just want to come back to the area where you've been after coming out of the pipe from the 1st water section. But gosh, that awful Cheep-Cheep generator seems really forced and makes your gameplay more annoying than it need to be. Switches sure make this section slightly easier, but not as much. However, I appreciate the water segments better, and one of these does an actually good thing with spike balls. It turns them into... coins! That's not what I expected someone could do in this contest. While the entire course is very decorated, it doesn't interfere with your gameplay as much as in the neon forest level previously posted for this contest.

In this series, I will be playing levels from SMW Central's Vanilla Level Design Contest 2024. All playthroughs of standard levels will stay blind, albeit their respective videos will be all edited. This means that I only play the levels for the first time while capturing footage. However, an exception will be made for kaizo entries. After I've played them blind first, I'll record their replays and only leave successful attempts.

Super Mario World belongs to Nintendo. I don't own the game itself nor do I monetize its contents. This video wasn't made for business anyway and its sole purpose is showoff and entertainment.