[VLDC14] CYCRISON - Edited Blind Playthrough
Author: kusrry
Place: 8th (standard)
After a pretty fun, but difficult romp, we get a level that's even better. This pretty much reminds me of the times worldpeace125 also made levels for VLDC, but we have another creative Korean contestant instead. I like how well the gimmicks were used here, but there were so many. You wouldn't probably think of many obstacles made here. Maybe that was just me, but I didn't figure out that there was a slope and you could slide kill that Chuck rock. Maybe I'm that stupid or it was late on my end. Maybe communication fails on some departments in the level. I also had some trouble with that glass block section, but it was extremely impressive. It also reminds me of worldpeace's VLDC9 entry. Aesthetics were fairly nice, but they didn't exactly make me say "wow", albeit nothing was too distracting. Note blocks have graphics that weren't intended for this tileset, though.
In this series, I will be playing levels from SMW Central's Vanilla Level Design Contest 2024. All playthroughs of standard levels will stay blind, albeit their respective videos will be all edited. This means that I only play the levels for the first time while capturing footage. However, an exception will be made for kaizo entries. After I've played them blind first, I'll record their replays and only leave successful attempts.
Super Mario World belongs to Nintendo. I don't own the game itself nor do I monetize its contents. This video wasn't made for business anyway and its sole purpose is showoff and entertainment.