Voxel Terrain - 1995, 486 CPU - Jason Doucette

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Published on ● Video Link: https://www.youtube.com/watch?v=Qq344BVD30o



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Fully 3D photo-realistic (in 1995), real-time, terrain rendering engine on 486 hardware.

EDIT 2021: I have since re-programmed this in C# under the MonoGame framework, still as a software voxel engine: https://youtube.com/watch?v=j-34h7z2QII

More info: http://jasondoucette.com/games.html#Voxel
(Please excuse extreme quality lost during YouTube upload.)
Using voxel color and height map from Comanche: Maximum Overkill:
http://youtube.com/watch?v=51E_G7NCXVM


My playlists:
--------------------
- Voxel: https://youtu.be/watch?v=XCVWEuhCCDM&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Road: https://youtu.be/watch?v=ck5ALX11YU4&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Ray Casting 3D: https://youtu.be/watch?v=zjswXUTMP2o&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Side-Scroll Shmup: https://youtu.be/watch?v=fF4X8zN-Raw&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- MonoGame Tutorial: https://youtube.com/watch?v=WW1dJnfXWb0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU

My websites:
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- my GitHub: https://github.com/JDoucette
- my company: http://xona.com
- my Blog: http://thefirstpixel.com







Tags:
voxel
terrain
engine
Jason
Doucette
height
map
Xona
Games
Duality
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