VS. Raid on Bungeling Bay (Arcade)

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VS. Raid on Bungeling Bay (Arcade port)


“Raid on Bungeling Bay” is a video game that was first created by Will Wright and launched by Broderbund for the Commodore 64 in 1984. This game was later adapted for the Famicom by Hudson Soft, who also published it in Japan on February 15, 1985.

The arcade version of this game was developed based on the Famicom port, and it was distributed in arcades by Nintendo. The gameplay involves the player piloting a helicopter from an aircraft carrier to destroy six factories located on islands on a small planetoid controlled by the Bungeling Empire.

The player must defend against increasing attacks by gun turrets, fighter jets, guided missiles, and a battleship. There’s also a secret island where the player can reload. If the player fails, the Bungeling Empire builds a war machine to invade the planet Earth.

The game reflects the design approach of Wright, who also created SimCity. As the game progresses, the factories evolve and develop new technologies to use against the player. There are also signs of interdependence among the islands, such as supply boats moving between them.

To win, the player must prevent this escalation by quickly bombing all the factories, thereby preventing them from advancing their technology. If the factories are left alone for too long, they create enough new weaponry to overwhelm the player.





Chapters
00:00 Intro
00:19 Round 1
03:22 Round 2
07:00 Round 3
10:49 Round 4
15:56 Round 5
18:38 Round 6
20:22 Game Over







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