Warhammer 40,000: Dawn Of War 3 | Review | Marines and Orks and Super Pointy Sticks!
It’s an odd and important moment in a boy’s life when he has to admit to family, friends, and local nosy priests, that he loves to create dioramas. Yes, that’s right: I was one of those guys. Showing up at the house with suspiciously full bags of tiny paintbrushes, hobby glue, miniature trees, and flock grass that got everywhere. And my favorite series of army men to pose on fake boulders made of wine corks? Why Warhammer 40,000, of course.
I used to play 40K with a real passion. However, the older I get, the less I find that I have time to paint my minis, let alone play. And I don’t play with unpainted miniatures because I’m not a fucking savage!
Fortunately, Games Workshop is always coming up with new and prolific ways for me to get my Space Marine fix, the most recent of which appears to be offering up the IP to any two-bit games developer that asks. There are so many 40K games out there, and they’re not always good.
The Dawn of War series, however, has always been a fairly reliable series. The first one came out all the way back in 2004, and with expansions and sequels, it’s always stood out as a fairly representative slice of the Imperium. And I’m happy to report that Dawn of War 3 does a pretty great job of continuing the tradition of being the best computer game adaptation of the 40K universe that you can get your hands on.
Dawn of War 3 was released in April of 2017, and continues to follow the Blood Ravens chapter of Space Marines as they purge, cleanse and kill the xenos and heretics who stand in the way of mankind’s desire to turn the universe into a God-Emperor theme park in the sky. You also have the chance to play Orks and Eldar throughout the single player campaign, and the storyline does a pretty good job of crossing the paths of these completely different races.
The races themselves are part of what makes Dawn of War 3 such a strong contender. Each army has a different flavor and style, and while I prefered my blessed marines for multiplayer events, if I was tasked with playing one of the other two, I could get myself around fairly easily. As a dyed in the wool bug player, I’m hoping that Tyranids are an expansion that’s coming out soon. Soon as in yesterday.
Some people have said that the singleplayer campaign is really just more of the same when it comes to Dawn of War. And honestly, that was one of my reasons for loving it. I love real time strategy, and I love the over-the-top, purple prose of the 40k universe. Combine the two and I’m basically in heaven. Or, seated on the golden throne: I don’t know. Changes are made in the gameplay style, and when you get down to it, they’re a combination of the first two games. Like the first Dawn of War, you find yourself in a real time strategy: building up your base and creating an unstoppable army as the situation warrants. But like Dawn of War 2, there’s also a heavy emphasis on individual heroes and using their strengths to your advantage. In some ways the new process resembles a MOBA with this new collection of heroes at your disposal, but I think it fits perfectly into the strategy genre as it stands.
The game looks and sounds great, too. In addition to doing an amazing job of adapting models that totally exist in the real world to the digital one, Dawn of War 3 is filled with that grandiose soundtrack that you’ve come to expect from games set in the grimdark future. And let’s not leave out that winning 40k dialogue, which balances impossibly somewhere between sky high melodrama and absurd slap stick.
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