WE ARE GETTING SOMEWHERE WITH THIS ONE FRRRRR #gamedevelopment #indiedev #devlog #madewithgodot
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Published on ● Video Link: https://www.youtube.com/watch?v=wFD-k9dustg
Here's a breakdown of what's new:
Gem Refreshing: Now you can refill your gems at random locations on the map. This adds a strategic element, as you'll need to plan your route carefully.
Gem Usage Tracking: Gems now visually indicate how many uses they have left. This helps you make quick decisions during combat and avoid wasting precious resources.
OP Opal Gem: The Opal gem is currently overpowered, multiplying all damage by five if you have two other gem types. It's a fun way to obliterate enemies, but I'll likely balance it in the future.
Overall, the basic gameplay loop is coming together nicely. What do you think of these new features?