We need a Weapon Manager device in Creative 1 - so I made one.
This builds on the idea I used in my Evochrome video where the updated Conditional Button can be used to take actions based on a weapon or item the player is holding.
Here, though, we’re using it to emulate the hypothetical functions of a weapon manager device.
It’s pretty cool, and while I mostly stuck to using classes here, you can use anything that changes the player. Damage amplifier? Grind Fries? Visual effects? The possibilities are practically infinite.
And the best news is that, based on previous experience, now that I’ve made this video, the actual weapon manager device will be released in the next Fortnite Creative update.
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