Week 1 Day 3 - Lighting
We started off talking about game design and introduced a new game, Hnefatafl. Well, new to us, it's a very old game. So old that the rules aren't exactly known, and so there's a lot of variants that actually impact how good the game is quite significantly. I played a game against a student and then two students played each other. I also talked a bit about Ghost of Tsushima, and how it does an excellent job creating a mood.
We then went into UE4 and talked about the different kinds of lighting there are, the most important of which are point lights (which are like lightbulbs) and spotlights. Directional lights (which are like the sun or other far-off light) are also used. We played around with changing the color of the sun, the angle, and the intensity of the lights.
We then went over baking the lighting, which means that the engine precomputes the shadows for all static objects in the world so that you can have both high quality and high speed when you run the game.
Other Videos By Bill Kerney
2021-07-16 | Week 2 Day 4 - Game Development Terminology, Intro to Blueprints |
2021-07-16 | Week 2 Day 4 - Rasterization |
2021-07-14 | Week 2 Day 3 - Collision Detection, Traceline, BVHs |
2021-07-14 | Week 2 Day 3 - Landscape Layers, Automatic Grass, Fog |
2021-07-13 | Week 2 Lecture 2 - Lloyd's Algorithm and Collision Detection |
2021-07-13 | Week 2 Lecture 2 - Landscaping |
2021-07-12 | Week 2 Lecture 1 - More C++ |
2021-07-12 | Week 2 Day 1 - Advanced Materials |
2021-07-09 | Week 1 Day 2 - A Little Advanced C++... |
2021-07-09 | Week 1 Lecture 4 - Materials in UE4 |
2021-07-09 | Week 1 Day 3 - Lighting |
2021-07-07 | Week 1 Day 1 - Voroni Diagrams |
2021-07-07 | Week 1 Lecture 2 - Intro to Unreal Engine |
2021-07-07 | Week 1 Day 1 - Welcome to IS50A |
2021-05-15 | Week 18 - Bounding Volume Hierarchies |
2021-05-14 | Week 18 Day 3 - Use Cases |
2021-05-13 | Week 18 Day 2 - Final Presentations |
2021-05-13 | Week 18 Day 2 - Hyperthreading |
2021-05-12 | Week 18 Day 2 - Graph Adjacency Lists |
2021-05-12 | CSCI 41 Study Session: BSTs |
2021-05-12 | Week 17 Day 2 - The Development Process and AI |