Week 1 Day 3 - Lighting

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Published on ● Video Link: https://www.youtube.com/watch?v=7DYPf28atEw



Duration: 2:06:22
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We started off talking about game design and introduced a new game, Hnefatafl. Well, new to us, it's a very old game. So old that the rules aren't exactly known, and so there's a lot of variants that actually impact how good the game is quite significantly. I played a game against a student and then two students played each other. I also talked a bit about Ghost of Tsushima, and how it does an excellent job creating a mood.


We then went into UE4 and talked about the different kinds of lighting there are, the most important of which are point lights (which are like lightbulbs) and spotlights. Directional lights (which are like the sun or other far-off light) are also used. We played around with changing the color of the sun, the angle, and the intensity of the lights.


We then went over baking the lighting, which means that the engine precomputes the shadows for all static objects in the world so that you can have both high quality and high speed when you run the game.







Tags:
is50a
lighting
ue4
hnefatafl
ghost of tsushima