What The Hell Happened To Linear Games?
For a game to be linear, it must have a set path through which the player progresses while coming across an orchestrated set of events according to what was determined by the game’s developer.
Characters you meet, objects you find, and story beats you trigger are all meticulously plotted out and you will encounter them, largely, at the pace and in the order you are supposed to. Sometimes optional paths or hidden items may exist, and there might even be some missable elements of importance that could affect the game in some ways, but generally nothing that drastically alters the outcome or the overall experience.
This is what makes up a linear game, and it’s been the way games have been designed since the beginning. These days, on the contrary, we see many, perhaps the majority, of big action adventure games take on a different format. Now, instead of getting to the end of a level, you simply complete a mission or a quest. Instead of selecting a level from a menu, you select a destination from a mini-map.
While linear games have never quite been eliminated completely, we are certainly seeing far less of them than we used to. In fact, many game franchises that started out as relatively linear, have become more and more open with subsequent releases like the Metal Gear Solid series. Clearly, open-world games are not a fad to be ignored, but rather a reality to be accommodated. But why is this? What the hell happened to linear games?
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