What the Plasma Rifle SHOULD have been!. X12 Plasmacaster | Fallout 4 Weapon Mods |

What the Plasma Rifle SHOULD have been!. X12 Plasmacaster | Fallout 4 Weapon Mods |

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Fallout 4
Game:
Fallout 4 (2015)
Duration: 7:28
5,808 views
172


Super customizable 4 in one plasma rifle! It's a carbine/shotgun/sniper rifle/smart rifle with guided projectiles. What's not to love?
Nexus Link: https://www.nexusmods.com/fallout4/mods/49918
Console release: Unknown at this time.


Author's description:
Plasma rifle should be a pinnacle of energy weapons, a breakthrough in pre-war infantry armaments, and what do we get? A bunch of pipes glued together in form of something that look like it could break if touch a wall or something. So, I wanted to make something that will look like proper military issue plasma gun. Took some inspiration from Doom and a bit of other sci-fi and here we are.
With this gun you'll get a simple plasma rifle, a shotgun, a sniper rifle and a smart rifle with homing projectiles - all depending on currently installed barrel. Also it features an alternative fire mode - attach the Overcharge module to lower rail and you'll be able to activate it and shoot explosive projectiles, also depending on installed barrel - single lobber with carbine barrel, multiple lesser lobbers with splitter, propelled grenade with accelerator and homing propelled grenade with targeting barrel.
Damage output just slightly above vanilla plasma rifle (192+192 vs 180+180 with top attachments on maxed gun perk).

features
6 Receivers - each tier increases damage output;
8 Barrels - Carbine, Carbine Improved, Splitter, Splitter Improved, Accelerator, Accelerator Improved, Targeting, Targeting Improved. Improved versions have better stats and change projectiles (and glowing weapon parts) to blue color. Carbine and Targeting barrels have integrated flashlight and laser sight, Splitter barrel have flashlight only;
2 Laser sight colors (available with Carbine and Targeting barrels only) - red and green, can be enabled / disabled / changed anywhere using hotkey or controller item;
2 Magazines - Standard and Improved (higher capacity);
4 Sights - Default flip-up reflex sight (will be activated if you don't have any other scope attached), Aurora RS591C holographic sight, Lightforce 1-6x32 scope, ATACS MK28 targeting system. There's a scope controller menu allowing to change magnification for Lightforce and ATACS as well as toggle target acquisition and night vision for ATACS only without the need to use a workbench;
4 Stocks - Mk.I, Mk.II, Marksman, Recoil compensating;
1 Underbarrel attachment - Overcharge module. Enables an alternative fire option which can be toggled via hotkey or controller item. Alternative fire mode fires an explosive projectile in different forms depending on currently installed barrel - lobber grenade for Carbine barrel, multiple lesser lobber grenades for Splitter barrel, propelled grenade for Accelerator barrel, homing propelled grenade for Targeting barrel. Alternative fire mode uses its own ammunition - X12 Overcharge Cell - it can be crafted on chem bench or you can exchange plasma-related items (cartridges, grenades, mines) in weapon controller menu accessible via hotkey or controller item;
8 Skins (separated to another download to reduce main archive file size) - Default, Brotherhood of Steel, Lyons' Pride, Enclave, Institute, Minutemen, Railroad, Rusty;
Damage modifiers (another separate download) - from -60% to +1000% base damage (because why not).

Controllers has been divided to 4 hotkeys: Fire mode switcher (semi/auto), Scope controller (magnification/acquisition/nightvision), Weapon controller (laser sight/flashlight/ammunition exchange), Alternative fire.
Also for console players and for those who doesn't have much free hotkeys (or doesn't want MCM) there's a chem item craftable for free at chemistry workbench - it contains all functions in a single menu. You will craft two of those items at once and keep it this way if you want to use it from favorites menu (otherwise it will remove itself from favorites on each use).

Alternative fire mode works in pump-action way, its reloading animation supports Bullet Counted Reload, but will work without it as well.


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