Why Great Ideas Don't Always Make Great Games | Al YANG
Download Slides: https://www.dropbox.com/s/ql63vmlckl4sbrb/Al_Yang_CCASIA2015.pptx?dl=0
Delivered at Casual Connect Asia 2015
A well designed game is much more than just taking good ideas and putting them together. This presentation outlines the decision to rework Bigpoint's Merc Elite and the agile transformation to Shards of War, which has just recently entered into beta online. We will start from the evaluation of core design decisions of Merc Elite to the major challenges faced during the development process and why these changes had to be made.
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