Self Publishing in Korea: Is it Possible? | Jason PARK

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Download Slides: https://www.dropbox.com/s/seo1lxp49csd1th/Jason%20Park_CCASIA_2015.pptx?dl=0

Delivered at Casual Connect Asia 2015

The Korean mobile game scene is saturated by heavy hitters spending thousands, if not millions on marketing. How can smaller companies compete in this type of market? I will explain strategies involving third tier markets, alternative marketing funding, and niche marketing to help publish your game in Korea.







Tags:
Jason Park
Nextap Games
Casual Connect
Casual Connect Asia 2015
Self-Pulbishing
Mobile
Localization
Asia
Marketing