Why I Had To Improve My Action RPG Combat [Devlog]
In the initial stages, the combat system in my Action RPG served well as a proof of concept. However, as I delve deeper into developing a fully-fledged Action-RPG inspired by HeartsLike games, it's become clear that enhancing the game's depth is imperative. This devlog explores the journey of evolving the combat system to be more intricate and engaging, ensuring it not only meets but exceeds the expectations for a game of this genre.
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๐ต Music:
โถ Away_from_the_moment by ISAo
https://dova-s.jp/EN/bgm/play1848.html
โถ Construction by ISAo
https://dova-s.jp/EN/bgm/play4764.html
โถ Battle - Desert
https://dova-s.jp/EN/bgm/play9940.html
โ Time Stamps
0:00โโโโ - Start
0:00โโโโ - Intro
0:05 - New Lock-On System
1:39โ - Parrying
2:00 - Advanced Knockbacks
2:18โ - Enemy Pushing
2:54 - Ability Menu
3:27 - Advanced Damage System
3:52 - New UI Design
4:40 - Environment Art
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Other Statistics
Kingdom Hearts II Statistics For Yahya Danboos
At present, Yahya Danboos has 84,992 views spread across 4 videos for Kingdom Hearts II, with his channel publishing less than an hour of Kingdom Hearts II content. This is 5.24% of the total watchable video on Yahya Danboos's YouTube channel.