Why Open-World was a Mistake [Devlog]
Exploring the open-world concept seemed promising initially, but after months of development, I recognized its pitfalls for my project. In this devlog, I delve into why the open-world design didn't align with my vision for Luminous Realms, and how I pivoted to enhance gameplay. Plus, discover the new features I've integrated!
๐ฎ๐ฎ๐ฎ Wishlist on Steam ๐ฎ๐ฎ๐ฎ https://store.steampowered.com/app/1949610/Luminous_Realms/
โค๏ธ Patreon โถ https://www.patreon.com/yahyadanboos
๐พ Discord โถ https://discord.gg/aAcUcqa5jA
๐ฆTwitter โถ https://twitter.com/YahyaDanboos
๐ท Instagram โถ https://www.instagram.com/yahyadanboos/
๐ก Subscribe โถ https://www.youtube.com/c/YahyaDanboos?sub_confirmation=1
๐ต Music:
โถ Away_from_the_moment by ISAo
https://dova-s.jp/EN/bgm/play1848.html
โถ Construction by ISAo
https://dova-s.jp/EN/bgm/play4764.html
โถ Android Aneurysm by S.I. Publishing
https://download1.audiohero.com/track/13444690
โ Time Stamps
0:00โโโโ - Start
0:00โโโโ - Is Open-World good?
0:30โโโโ - Trying Linear Gameplay
0:53 - Switch to Linear World
1:19โโโโ - Which Kingdom Hearts-Inspired?
1:44โโโโ - Other Inspirations
2:07โโโโ - Planning and Documenting
2:44โโโโ - New Transition & Save System
3:26โโโโ - Pause & Settings Menu
4:11โโโโ - Dialogue System
4:34โโโโ - Guard Mechanic
4:46โโโโ - Game Convention Showcase
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At present, Yahya Danboos has 84,992 views spread across 4 videos for Kingdom Hearts II, with his channel publishing less than an hour of Kingdom Hearts II content. This is 5.24% of the total watchable video on Yahya Danboos's YouTube channel.