Wii Metroid Prime: Trilogy G74, 2nd Campaign pt16 2/2: Preparing to hit rock bottom.

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Duration: 1:32:58
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Playing without hints meant I had to systematically got back and eliminate the Purple Doors, in the hopes that a critical item is found. Which would enable me to progress further into Torvus Bog and beyond... Vid timeline:

(0:00) The Shrine (pt 2) and Purple Door into Gateway Access.

(2:58) Cut off at Sky Temple Gateway.

Luminoth lore and artifacts. This room has it's own thing going on here. But I clearly came unprepared.

(15:50) Purple Door at Poisonous Bog. En route to Abandoned Base's Portal.

(28:32) Back to Light Aether. From Path of Eyes to Transport to Torvus Bog.

(32:16) Back at Torvus Bog.

(40:29) Inaccessible Missile Expansion at Portal Chamber to Dark Aether.

(56:03) Back at Dark Aether to Venomous Pond.

(1:06:59) Back at Venomous Pond.

(1:09:53) Missile Expansion at Portal Chamber. Dark, Light and back to Dark.

(1:14:29) Back at Poisonous Bog.

(1:16:26) Purple Door to Ing Cache. Beam Expansion acquired.

Turned out, the same Beam Expansion adds ammo capacity to both the Light and Dark Beams by 50. For a total of 250. Like Missiles. Mich needed for the alternate fire of the latter, which consumes 30.

(1:25:38) I missed something, somewhere...

With the final known Purple Door unlocked, and still no critical items found, it came to a point where there was nothing lefts to do but to reexamine previously explored areas. In a desperate attempt to see what went wrong. What was it that I missed.

Key tags:
#MetroidPrime2Echoes
#SinglePlayer
#ActionGame
#SamusAran
#RatedT

Enjoy!

Game configuration:

Start Single Player:
Difficulty: Veteran.

Controls:
Sensitivity: Standard.
Lock On/Free Aim: On.
Rumble: On.
Swap Jump/Fire: Fire B Jump A.
Swap Visor and Beam/Hyper: Visor - Beam/Hyper +.

Display:
Brightness: 100%.
HUD Lag: On.
Hint Systems: Off.
Bonus Credit Messages: On.

Sound:
Sound FX: 100.
Music: 50.
Speech: 100.

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Tags:
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Metroid Prime Trilogy
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Motion Controls
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