[WIP] Activators - moving collision shapes

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Most of the doors had collision shapes moving with the animations already, but now activator physics is working as well. Also, previously it was not possible to move collision shapes attached to a child node of a moving node - e.g. the secret door at the Benirus Manor has stone blocks that are not directly attached to the animation controllers

There are some unresolved issues but this is still a decent milestone.

Many doors control path finding AI for NPCs and creatures. You can see the scripts working when the Oblivion citadel hall doors open (see the console logs).







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