[WIP] Oblivion Scripting support - OnActivate and GameMode blocks
A very short video that shows the OnActivate block (event based) of SewerWheel02 resulting in the GameMode block (runs every frame) to activate SewerSloughGate01 after a 2 second delay. The animation on the wheel is not working and the animation on the gate is incorrect but at least it demonstrates the working of the scripts.
SewerSloughGate01 is a parent reference of SewerWheel02. i.e. the script is able to call the Activate function of a remote object via resolving the reference in run-time
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