[WIP] Ragdoll for skinned meshes
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Published on ● Video Link: https://www.youtube.com/watch?v=r6GfD0H_R1I
These are a little different to the ragdoll functionality shown in the previous video. In these bones are moved by physics and the skinned mesh's vertices are deformed according to their bone weights.
The constraints between the physics bodies need some work since the "bending" is stiff and not very natural.
There are also occasional glitches and sometimes crashes from physics. Need to track these down.
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