[WIP] Terrain texture progress

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Published on ● Video Link: https://www.youtube.com/watch?v=YsND5qaF5PE



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Implementation of Oblivion terrain texture using alpha blending. The blended textures look clear and well defined. Quite happy about that. There are some issues also. As can be seen in many places, the blending near the cell boundaries are not right. I think the neighbouring cell textures are meant to be used for blending, but I'm not entirely sure how to do that. (EDIT: this issue is now fixed, had the wrong UV offset) Also the AABB calculation is messed up and sometimes Ogre does culling of the terrain render when the camera is not looking directly at the mesh.







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