[WIP] Terrain texture progress
Implementation of Oblivion terrain texture using alpha blending. The blended textures look clear and well defined. Quite happy about that. There are some issues also. As can be seen in many places, the blending near the cell boundaries are not right. I think the neighbouring cell textures are meant to be used for blending, but I'm not entirely sure how to do that. (EDIT: this issue is now fixed, had the wrong UV offset) Also the AABB calculation is messed up and sometimes Ogre does culling of the terrain render when the camera is not looking directly at the mesh.
Other Videos By cc9cii
2020-12-15 | [POC] Oblivion Script Support |
2020-06-19 | [WIP] FalloutNV in Linux build |
2020-06-19 | [WIP] Linux build progress |
2020-06-07 | [WIP] Dragon animation |
2020-06-07 | [WIP] Skyrim minor progress |
2020-06-06 | [POC] Skyrim animation experiments |
2020-06-05 | [POC] Morroblivion - some fixes |
2020-06-04 | [POC] Seyda Neen - Morroblivion - landscape LOD and terrain textures |
2020-06-03 | [LOLz] Paper trees and forest sounds |
2020-06-03 | [WIP] Fallout NV terrain textures |
2020-06-02 | [WIP] Terrain texture progress |
2020-05-22 | Landscape LOD comparison with Vanilla engine |
2020-05-21 | [WIP] LOD Landscape progress |
2020-05-10 | For pathgrid and road discussion in OpenMW forums |
2020-05-10 | [WIP] Containers and Inventory |
2020-05-07 | [WIP] FONV Radio Music |
2020-05-02 | [WIP] FONV Interior Music and Sounds |
2020-04-30 | [WIP] Oblivion Music and Door Sounds |
2020-04-29 | [WIP] FO3 Music and Door Sounds |
2020-04-28 | [POC] Node Animation testing - Our Lady of Hope Hospital, Metro Central and Statesman Hotel |
2020-04-15 | [WIP] NCR Power Armor at 188 Trading Post |
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At present, cc9cii has 59,534 views spread across 20 videos for The Elder Scrolls IV: Oblivion, with his channel publishing less than an hour of The Elder Scrolls IV: Oblivion content. This makes up 13.75% of the content that cc9cii has uploaded to YouTube.