Wizard Game Prototype in Unity

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This is an update on my "wizard" game prototype I've been working on in Unity. I have just fully migrated to Unity from the DirectX world to focus on Unity full-time (been going back and forth between engines and DirectX for a while, even worked on my own engines) and it's been a very smooth transition. The latest versions of Unity are super powerful and fun, and it's honestly nice to just focus on the game programming and not worry about writing some kind of engine/framework of your own and dealing with hardware and API complexities.

I plan on having a highly detailed spell and weapon system, inventory system and even crafting. Of course there will be monsters, enemy wizards, special wands and staffs and other things you'd expect.

Feel free to make any suggestion you have, I'd love to hear them!