Wizard RPG/FPS Game Prototype - 08/03/21 Updated

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Published on ● Video Link: https://www.youtube.com/watch?v=pX2_2hXDDbk



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A short recording of my progress programming my game prototype. My most recent accomplishment is working AI that can patrol, search for the player and engage in combat (in a limited way right now), and animations are set dynamically by both the movement speed of the AI and the terrain they're standing on. Using Inverse Kinematics I've made feet always match the height and slope of the ground, so there will be no toes poking through terrain or one foot floating in the air on a hillside. While these are pretty big milestones, this is nowhere near being a "real" game yet. There are only some basic systems in place and no actual gameplay other than testing stuff ... but stay tuned, more will come!


Written in C# using Visual Studio and Unity engine

#madewithunity