Wizard RPG/FPS Game Prototype - 08/03/21 Updated
A short recording of my progress programming my game prototype. My most recent accomplishment is working AI that can patrol, search for the player and engage in combat (in a limited way right now), and animations are set dynamically by both the movement speed of the AI and the terrain they're standing on. Using Inverse Kinematics I've made feet always match the height and slope of the ground, so there will be no toes poking through terrain or one foot floating in the air on a hillside. While these are pretty big milestones, this is nowhere near being a "real" game yet. There are only some basic systems in place and no actual gameplay other than testing stuff ... but stay tuned, more will come!
Written in C# using Visual Studio and Unity engine
#madewithunity
Other Videos By Aaron Carter
2021-10-25 | Spray Can vs Throwing Knife! |
2021-10-23 | Throwing a handful of knives at once ... |
2021-10-23 | My dog really understands English ... |
2021-10-12 | Knife throwing mix: No-Spin, Half-Spin, Underhand (different knives) |
2021-10-09 | No-spin Throwing Random Tools! |
2021-09-19 | Unity Grand Strategy Game Prototype (9/19/2021) - WIP |
2021-09-17 | Unity Grand Strategy Game Prototype (WIP: 9/17/2021) |
2021-08-23 | Grand Strategy Game Prototype in Unity (WIP - Early Stages) |
2021-08-12 | No-spin Knife Throwing short demonstration |
2021-08-03 | Wizard RPG Game Prototype - FX & Physics Improvements - 8-3-21 |
2021-08-03 | Wizard RPG/FPS Game Prototype - 08/03/21 Updated |
2021-07-30 | Wizard Game Prototype in Unity |
2021-07-28 | Wizard War Scene (v07-28-21) Prototyping in Unity |
2021-06-27 | Throwing Knives in Super-Slow Motion (960 FPS)! |
2021-05-08 | The Life (and Death) of a JU-87 Stuka Pilot |
2021-04-15 | ArmA 3 "H4x0rZ" Steam Controller configuration |
2021-02-06 | Why not to buy AMC stock ... |
2021-02-06 | My Doge gonna be RICH!$ |