Wizard RPG Game Prototype - FX & Physics Improvements - 8-3-21

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Published on ● Video Link: https://www.youtube.com/watch?v=93LFrHAcXk0



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I made some major improvements to the spell effects and physics for one of the basic fire spells, and even though I still haven't fixed the enemy AI throw animation timing perfectly to the moment the spell is spawned (or vice-versa, really!) I did make it start spawning from his actual hand instead of coming from the middle of his body lol. I've been spending some time cleaning up the architecture of this project because it has gotten messy. I'm splitting down some big, complicated scripts into smaller, modular MonoBehaviours that can be re-used on various GameObjects, and even implementing some reusable classes that have no coupling with Unity and don't need to be registered as GameObjects or Components.


#madewithunity