Grand Strategy Game Prototype in Unity (WIP - Early Stages)

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Published on ● Video Link: https://www.youtube.com/watch?v=O6GD9our-R4



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Here, I'm showing off my very new grand strategy type game prototype developed in Unity with C#. People always want to know what other games a game is like, so I can say it's got a lot of similarities to games I like such as Europa Universalis, Crusader Kings, Capitalism 2, Patrician 4 and others.


My main goals for this project were:
1) Have fun doing what I do best
2) Hone my art of architecture in large scale projects
3) Create something nice for my job portfolio


If these things sound appealing to you and you have experience with Unity and/or C# and also love grand strategy games, I'm currently looking for some "partners in crime" who can help me flesh this cool idea out into something really remarkable.


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I'm not far from having it in a "minimally playable" state. As you can see, I can dynamically generate market lists of goods and have a pretty nice UI prototype (will obviously be replaced with something more streamlined and performant -- so just think of it as the "development mode UI" where all data is in one place) and a really cool game time/date system with adjustable play speeds. Time events are exposed to objects (such as buildings or cities) which need to update themselves after a certain period of in-game time has passed, such as a daily production value of a farm adding crops to your storage. I've written a LOT of good prototype code that you can't see or appreciate from this preview, but it's there and will soon all be hooked up!