Wizardry 8 complete Playthrough (Play 24) Of Ninjas and Wildernesses
I'm worried about my Ninja sucking. He's doing good as an alchemist and his potion making ability brings the party money. But, in terms of thieving and fighting, he sucks. His weapon skills are all over the place and has to put so many level up points in many different areas he sucks, or I worry he's gonna end up sucking. But sometimes, you just need the utility and he is an alchemist and can open locks... poorly.
After a good deal of fighting I make it back to the South East wilderness, and then a widerness clearing. Not much going on there.
On my way back I run into Nightmares. I use soul shield to keep them from freaking out my party with mental debuffs. I also run into a brutal hogar who lives up to his name.
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